A Complete Guide to NODES in DaVinci Resolve
This is my complete guide to nodes in DaVinci Resolve.
Everything you need to know about Nodes in DaVinci Resolve.
Intro
The node editor within DaVinci Resolve is an incredibly powerful tool once you understand how to use it correctly.
Having worked with Adobe software for years, when I started to use Resolve for colour work, nodes were slightly alien to me at first.
I was used to a layer-based workflow and so it took a little bit of time to get my head around just how useful working with nodes can be.
Unlike layers, nodes are read from left to right. Nodes start at the green RGB input single that can be modified with a variety of different corrector nodes along the way until the signal reaches the output node.
The green triangle and square are the RGB input and output.
Corrector nodes can only take one RGB input but they can have multiple outputs.
The Blue Triangle and square are the key input and outputs. These can be used to transfer data from power windows or mattes to other nodes.
The keyboard shortcut E can be used to extract a node from the pipeline. You can also use the command or Ctrl key to swap the order of the nodes while maintaining the link.
The nodes will take the RGB signal from the input and send the modified signal to the next one along the node pipeline. Each node is affected by what comes before it. These changes are not completely destructive, however, as you can still access the RGB signal data in preceding Nodes.
Types of Node
Serial node
A serial node is the most basic form of node and you can apply a variety of corrections to them. They have only one input and output and work as your basic building blocks for correcting footage and creating looks. The shortcut for these is Alt S or Option S.
Mixer Nodes
There are a couple of different mixer nodes. Mixer nodes allow you to combine the RGB signal into one output.
Parallel nodes combine the signal at the same time. These are good to use if you are working with skin tones.
The shortcut is Alt P or Option P.
When you first add a parallel node, it will add a new node below the current one. It will also add the parallel mixer node itself.
You also have the option to transform a parallel mixer into a layer mixer node and vice-versa if needed.
The shortcut is Alt L or Option L to create a Layer mixer Node
A layer mixer node works similarly to a parallel mixer, however, a layer mixer works more like the layer system within Photoshop for example. The main difference here though is that the bottom node is the top layer and the top node is the lowest layer, does that make sense? The main thing to get your head around is that the physical location of the nodes can be changed and doesn't make a difference, it's only when you adjust the order of the RGB signal does it have an effect. Layer Nodes are particularly useful when working with keys. Layer mixer nodes also allow you to adjust the blending mode.
Outside Node
An Outside node is useful when you want to invert a selection to another separate node. As an example, if you were working with a mask, you could use an outsider node to just affect outside of the mask.
Key Mixer Node
A key mixer works in a similar way to a parallel mixer, however, it only works with key channels and is used to combine multiple keys into one single key.
Splitter Combiner Nodes
A splitter node will separate a signal into three separate channels and a combiner node will then as the name suggests combine those signals back together. This is useful when you want to work on an individual channel such as red or work in a different colour space on a particular channel.
Nodes can be bypassed so you can see what effect they are having by using Ctrl D to bypass just your selection or Alt D to hide them all.
Node Order
When it comes to what order to work with Nodes, that comes down to personal preference and what your actually working on. Some scenes may need a lot of work while others may be simple.
compound Nodes.
If you are working on a complex look, you may find it useful to use compound nodes. Compound nodes work similarly to Nests in Premiere, where you can group a selection of nodes together into one. This can be done by selecting the nodes you want and right-clicking and selecting compound node.
If you need to, you can decompose a compound node, however, if you just want to see the nodes within, you can right-click and select see inside.
Summary
The best way to learn how to use the different Nodes and DaVinci Resolve, in general, is just to experiment and play around. There is a free version and so you have no excuse really not to give it a go.